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Get Gifted Students Talking: 76 Ready-to-Use Group Discussions About Identity, Stress, Relationships, and More (Grades 6-12)

Updated, practical resource helps teachers, counselors, and youth leaders bring gifted students together to talk face-to-face about important issues in their lives.

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How (and Why) to Get Students Talking: 78 Ready-to-Use Group Discussions About Anxiety, Self-Esteem, Relationships, and More (Grades 6-12)

Unique, practical resource helps teachers, counselors, and youth leaders bring students together to talk openly about important issues in their lives.

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Teambuilding with Teens: Interactive Activities for Leadership, Communication, and Group Success

Make learning about leadership a hands-on, active experience.

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A Leader's Guide to The Courage to Be Yourself: True Stories by Teens About Cliques, Conflicts, and Overcoming Peer Pressure

A Leader's Guide to The Courage to Be Yourself

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A Leader's Guide to The Struggle to Be Strong: How to Foster Resilience in Teens

Activities, exercises, and questions invite teens to go deeper into the stories and issues of the updated edition of The Struggle to Be Strong.

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A Den for Bei Bei

Bei Bei is a giant panda who lives at the National Zoo. What things are needed in his enclosure to keep him healthy and happy? Introduce kindergarten students to STEAM concepts through real-world examples and a STEAM activity.

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Lighting the Night

Learn about types of lighting from the past and present and introduce kindergarten students to STEAM topics with this STEAM reader. This title features a simple STEAM activity that takes students through the steps of the engineering design process.

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Making Shade
Making Shade

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Making Shade

Introduce kindergarten students to early science and STEAM topics through real-world examples. This STEAM reader features a simple, hands-on STEAM activity that takes students through the steps of the engineering design process.

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Learning about Sharks

Learn about sharks and how scientists study them! Created in collaboration with Smithsonian, this STEAM reader introduces kindergarten students to STEAM concepts through real-world examples and a hands-on STEAM activity.

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Building a Beaver Lodge

Learn about the many steps that are involved with building a beaver lodge with this fun STEAM reader. Introduce kindergarten students to STEAM concepts through real-world examples and a hands-on STEAM activity.

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Taking Food To Go

Getting food to go is easy and convenient. But it's not always good for the planet. Introduce kindergarten students to the importance of recycling through real-world examples and a hands-on STEAM activity.

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Staying Afloat

Introduce kindergarten students to the concept of buoyancy and STEAM topics through real-world examples. This STEAM reader features a simple, hands-on STEAM activity that takes students through the steps of the engineering design process.

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Making Crayons

Learn how crayons are made and introduce kindergarten students to STEAM topics with this fun STEAM reader! This title features a simple, hands-on STEAM activity that takes students through the steps of the engineering design process.

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What Toys Can Do

Toys are designed to do different things. Learn how a toy's design affects its function and introduce kindergarten students to STEAM concepts through real-world examples and a hands-on STEAM activity.

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Folding Paper
Folding Paper

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Folding Paper

Learn about the many ways there are to fold paper with this fun STEAM reader created in collaboration with Smithsonian. Introduce kindergarten students to STEAM concepts through real-world examples and a hands-on STEAM activity.

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Finding the Right Container

Different types of containers are meant to hold different types of objects. Introduce young learners to shapes and STEAM concepts with this STEAM reader created in collaboration with the Smithsonian Institution.

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Pulling Taffy
Pulling Taffy

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Pulling Taffy

Learn how taffy is made and introduce kindergarten students to STEAM topics with this fun STEAM reader! This title features a simple, hands-on STEAM activity that takes students through the steps of the engineering design process.

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Making More Doughnuts

Have you ever wondered how doughnuts got their shape? Learn about the history of doughnuts with this STEAM reader that introduces kindergarten students to STEAM concepts through real-world examples and a STEAM activity.

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Playing with Wind

Have you ever wondered how the wind makes a kite fly? Learn about the wind with this STEAM reader that introduces kindergarten students to STEAM concepts through real-world examples and a hands-on STEAM activity.

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Garden Life
Garden Life

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Garden Life

Introduce kindergarten students to life science and STEAM topics through real-world examples. This STEAM reader features a simple, hands-on STEAM activity that takes students through the steps of the engineering design process.

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Helping Injured Animals

Learn how prosthetic devices and 3D printing have helped injured dogs, cats, elephants, and dolphins! This STEAM reader builds literacy and critical thinking skills through real-world examples and features a hands-on lab activity.

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Helping Animals Learn

Zookeepers have developed innovative ways to help animals learn and grow. Learn how zookeepers keep animals healthy and happy with this book that uses real-world examples to give insight into how the engineering design process is used to solve problems.

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Raising Silkworms

Learn how silk is harvested from silkworm cocoons with this STEAM reader that features a hands-on STEAM challenge. Students will gain insight into how the engineering design process is used to solve problems through real-world examples.

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Making Music
Making Music

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Making Music

Learn how musical instruments work with this STEAM reader that builds literacy and critical thinking skills through real-world examples and features a hands-on lab activity.

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